Apache Havoc
Strategy Guide

Chapter [1][2][3][4] 5 [6][7]

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CHAPTER 5
missions / objectives

5.1 Mission Availability

 

Difficulty

The variety and availability of missions is dictated by the estimated difficulty rating of that mission and your current pilot ranking. The theory being that rookie pilots are not assigned excessively dangerous missions.

The mission difficulty tree looks something like this:

Rank Min Difficulty
Lieutenant  
Captain
Major
Lt Colonel
Colonel
6
7
8
9
10

Therefore any mission with a difficulty over 7 is unavailable to Lieutenants and Captains.

The difficulty rating is rated by type, length of exposure behind enemy lines and number of estimated enemy contacts.

 

5.2 Mission Types

It is not immediately obvious how you successfully complete some mission types.

Upon completion of a mission you are vectored back to a base with an accompanying radio message. Some missions require you to hit your final waypoint position, others require you to order a return to base via the communications menu. Then only exception to this is the "INTERCEPT" mission which ends when the target entities have been destroyed.

Here is a list of player flown mission types with notes.

SCOUT

Requirements: Hit the final waypoint co-ordinate.
Objective: Search and Destroy any enemy targets of opportunity en-route to final waypoint sector. This can be classified as a "movement to contact" mission.

This is the standard and most common sortie.

 

SEAD

Requirements: Hit the final waypoint co-ordinate.
Objective: Search and destroy any enemy air defence assets. These missions are usually generated as a result of friendly aircraft coming under attack. The point of attack being in close vicinity of the final waypoint.


DEEP STRIKE

Requirements: Hit the final waypoint co-ordinate
Objective: A long range strike against targets deep behind enemy lines. The trick is to remain hidden until the engagement area (the final waypoint). Engaging any enemy units before reaching the objective may result in retaliatory attacks which may endanger your mission.


RECON

Requirements: Hit the final waypoint co-ordinate and/or transmit recon data in the comms menu.
Objective: Reach the recon co-ordinates and return to base. You are free to engage units as you wish. Also you can transmit recon information via the comms menu prior to hitting the final waypoint. The effect is just the same as hitting the last waypoint.


TANK BUSTING

Requirements: Player or lead aircraft transmits RTB order via comms menu.
Objective: Search and Destroy any enemy armored units in the area around the last waypoint on your route. Mission is not over until the lead helicopter (or player) sends the return to base signal. A return route will be plotted for you.

 

INTERCEPT

Requirements: The target unit is destroyed.
Objective: As a matter of urgency, intercept missions need to be carried out as soon as possible. The intentions of an enemy unit has been determined and deemed important enough to intercept (destroy) before it reaches it's destination.


BATTLEFIELD AIR INTERDICTION

Requirements: Hit the final waypoint co-ordinate.
Objective: Search and Destroy any enemy targets of opportunity en-route to final waypoint sector. This can be classified as a "movement to contact" mission.

This is the standard and most common sortie.


CLOSE AIR SUPPORT

Requirements: Patrol your route until you hit the final waypoint co-ordinate.
Objective: Defend the air space above friendly units in your mission area. These missions can be generated by advancing ground units.


COMBAT AIR PATROL

Requirements: Hit the final waypoint co-ordinate.
Objective: These mission routes often take you repeatedly across your patrol zone in a zig-zag fashion, usually around your current base. This is mostly busy work, the AI flights on these missions should attempt to defend the base from air attackers.


ESCORT

Requirements: The escorted aircraft completes its mission.
Objective: Supply, troop-insertion and transfer flights may request an escort flight. Players with a suitably high enough career rank will only be able to take on these missions.


TRANSFER

Requirements: Fly to the final waypoint and await landing instructions.
Objective: Transfer missions are requested by bases low on aircraft. Any nearby returning aircraft will be vectored to the base.

It is possible to transfer to the base of your choice by simply creating a scout mission which ends near the base of your choice. Chances are that base will not have a full complement of aircraft and you will be diverted to it upon finishing your scout patrol route.


 

 

 


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